Android Layouts [UPADTED 2019]
A layout defines the structure for a user interface in your app, such as in an activity.
All elements in the layout are built using a hierarchy of
The
You can declare a layout in two ways:
The Android framework gives you the flexibility to use either or both of these methods to build your app's UI. For example, you can declare your app's default layouts in XML, and then modify the layout at runtime.
Each layout file must contain exactly one root element, which must be a View or ViewGroup object. Once you've defined the root element, you can add additional layout objects or widgets as child elements to gradually build a View hierarchy that defines your layout. For example, here's an XML layout that uses a vertical
More information about the syntax for a layout XML file is available in the Layout Resources document.
The
In order to create views and reference them from the app, a common pattern is to:
Then create an instance of the view object and capture it from the layout
(typically in the
Every ViewGroup class implements a nested class that extends
Note that every LayoutParams subclass has its own syntax for setting
values. Each child element must define LayoutParams that are appropriate for its parent,
though it may also define different LayoutParams for its own children.
All view groups include a width and height (
You can specify width and height with exact measurements, though you probably won't want to do this often. More often, you will use one of these constants to set the width or height:
It is possible to retrieve the location of a view by invoking the methods
In addition, several convenience methods are offered to avoid unnecessary computations, namely
The first pair is known as measured width and measured height. These dimensions define how big a view wants to be within its parent. The measured dimensions can be obtained by calling
The second pair is simply known as width and height, or sometimes drawing width and drawing height. These dimensions define the actual size of the view on screen, at drawing time and after layout. These values may, but do not have to, be different from the measured width and height. The width and height can be obtained by calling
To measure its dimensions, a view takes into account its padding. The padding is expressed in pixels for the left, top, right and bottom parts of the view. Padding can be used to offset the content of the view by a specific number of pixels. For instance, a left padding of 2 will push the view's content by 2 pixels to the right of the left edge. Padding can be set using the
Even though a view can define a padding, it does not provide any support for margins. However, view groups provide such a support. Refer to
For more information about dimensions, see Dimension Values.
Common layouts backed by an adapter include:
Android provides several subclasses of
The arguments for this constructor are:
Java
To customize the appearance of each item you can override the
Use this adapter when your data comes from a
When you instantiate the
View
and
ViewGroup
objects. A View
usually
draws something the user can see and interact with. Whereas a ViewGroup
is an
invisible container that defines the layout structure for View
and other
ViewGroup
objects, as shown in figure 1.View
objects are usually called "widgets" and can be one of many
subclasses, such as Button
or TextView
. The
ViewGroup
objects are usually called "layouts" can be one of many types that
provide a different layout structure, such as LinearLayout
or
ConstraintLayout.You can declare a layout in two ways:
- Declare UI elements in XML. Android provides a straightforward XML vocabulary that corresponds to the View classes and subclasses, such as those for widgets and layouts. You can also use Android Studio's Layout Editor to build your XML layout using a drag-and-drop interface.
- Instantiate layout elements at runtime. Your app can create View and ViewGroup objects (and manipulate their properties) programmatically.
The Android framework gives you the flexibility to use either or both of these methods to build your app's UI. For example, you can declare your app's default layouts in XML, and then modify the layout at runtime.
Tip:To debug your layout at runtime, use the
Layout Inspector tool.
Write the XML
Using Android's XML vocabulary, you can quickly design UI layouts and the screen elements they contain, in the same way you create web pages in HTML — with a series of nested elements.Each layout file must contain exactly one root element, which must be a View or ViewGroup object. Once you've defined the root element, you can add additional layout objects or widgets as child elements to gradually build a View hierarchy that defines your layout. For example, here's an XML layout that uses a vertical
LinearLayout
to hold a TextView
and a Button
:<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<TextView android:id="@+id/text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello, I am a TextView" />
<Button android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Hello, I am a Button" />
</LinearLayout>
After you've declared your layout in XML, save the file with the .xml
extension,
in your Android project's res/layout/
directory, so it will properly compile. More information about the syntax for a layout XML file is available in the Layout Resources document.
Load the XML Resource
When you compile your app, each XML layout file is compiled into aView
resource. You should load the layout resource from your app code, in your
Activity.onCreate()
callback implementation.
Do so by calling setContentView()
,
passing it the reference to your layout resource in the form of:
R.layout.layout_file_name
.
For example, if your XML layout is saved as main_layout.xml
, you would load it
for your Activity like so:public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
}
onCreate()
callback method in your Activity is called by the Android framework when
your Activity is launched (see the discussion about lifecycles, in the
Activities
document).Attributes
Every View and ViewGroup object supports their own variety of XML attributes. Some attributes are specific to a View object (for example, TextView supports thetextSize
attribute), but these attributes are also inherited by any View objects that may extend this class.
Some are common to all View objects, because they are inherited from the root View class (like
the id
attribute). And, other attributes are considered "layout parameters," which are
attributes that describe certain layout orientations of the View object, as defined by that object's
parent ViewGroup object.ID
Any View object may have an integer ID associated with it, to uniquely identify the View within the tree. When the app is compiled, this ID is referenced as an integer, but the ID is typically assigned in the layout XML file as a string, in theid
attribute.
This is an XML attribute common to all View objects
(defined by the View
class) and you will use it very often.
The syntax for an ID, inside an XML tag is:android:id="@+id/my_button"
The at-symbol (@) at the beginning of the string indicates that the XML parser should parse and expand the rest
of the ID string and identify it as an ID resource. The plus-symbol (+) means that this is a new resource name that must
be created and added to our resources (in the R.java
file). There are a number of other ID resources that
are offered by the Android framework. When referencing an Android resource ID, you do not need the plus-symbol,
but must add the android
package namespace, like so:android:id="@android:id/empty"
With the android
package namespace in place, we're now referencing an ID from the android.R
resources class, rather than the local resources class.In order to create views and reference them from the app, a common pattern is to:
- Define a view/widget in the layout file and assign it a unique ID:
<Button android:id="@+id/my_button" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/my_button_text"/>
onCreate()
method):
Button myButton = (Button) findViewById(R.id.my_button);
RelativeLayout
. In a relative layout, sibling views can define their layout relative to another sibling view, which is referenced by the unique ID.
Layout Parameters
XML layout attributes namedlayout_something
define
layout parameters for the View that are appropriate for the ViewGroup in which it resides.Every ViewGroup class implements a nested class that extends
ViewGroup.LayoutParams
. This subclass
contains property types that define the size and position for each child view, as
appropriate for the view group. As you can see in figure 2, the parent
view group defines layout parameters for each child view (including the child view group).All view groups include a width and height (
layout_width
and
layout_height
), and each view is required to define them. Many
LayoutParams also include optional margins and borders. You can specify width and height with exact measurements, though you probably won't want to do this often. More often, you will use one of these constants to set the width or height:
- wrap_content tells your view to size itself to the dimensions required by its content.
- match_parent tells your view to become as big as its parent view group will allow.
Layout Position
The geometry of a view is that of a rectangle. A view has a location, expressed as a pair of left and top coordinates, and two dimensions, expressed as a width and a height. The unit for location and dimensions is the pixel.It is possible to retrieve the location of a view by invoking the methods
getLeft()
and getTop()
. The former returns the left, or X,
coordinate of the rectangle representing the view. The latter returns the
top, or Y, coordinate of the rectangle representing the view. These methods
both return the location of the view relative to its parent. For instance,
when getLeft()
returns 20, that means the view is located 20 pixels to the
right of the left edge of its direct parent.
In addition, several convenience methods are offered to avoid unnecessary computations, namely
getRight()
and getBottom()
.
These methods return the coordinates of the right and bottom edges of the
rectangle representing the view. For instance, calling getRight()
is similar to the following computation: getLeft() + getWidth()
.
Size, Padding and Margins
The size of a view is expressed with a width and a height. A view actually possesses two pairs of width and height values.The first pair is known as measured width and measured height. These dimensions define how big a view wants to be within its parent. The measured dimensions can be obtained by calling
getMeasuredWidth()
and getMeasuredHeight()
.
The second pair is simply known as width and height, or sometimes drawing width and drawing height. These dimensions define the actual size of the view on screen, at drawing time and after layout. These values may, but do not have to, be different from the measured width and height. The width and height can be obtained by calling
getWidth()
and getHeight()
.
To measure its dimensions, a view takes into account its padding. The padding is expressed in pixels for the left, top, right and bottom parts of the view. Padding can be used to offset the content of the view by a specific number of pixels. For instance, a left padding of 2 will push the view's content by 2 pixels to the right of the left edge. Padding can be set using the
setPadding(int, int, int, int)
method and queried by calling
getPaddingLeft()
, getPaddingTop()
,
getPaddingRight()
and getPaddingBottom()
.
Even though a view can define a padding, it does not provide any support for margins. However, view groups provide such a support. Refer to
ViewGroup
and
ViewGroup.MarginLayoutParams
for further information.
For more information about dimensions, see Dimension Values.
Common Layouts
Each subclass of theViewGroup
class provides a unique way to display
the views you nest within it. Below are some of the more common layout types that are built
into the Android platform.
Note: Although you can nest one or more layouts within another
layout to achieve your UI design, you should strive to keep your layout hierarchy as shallow as
possible. Your layout draws faster if it has fewer nested layouts (a wide view hierarchy is
better than a deep view hierarchy).
A layout that organizes its children into a single horizontal or vertical row. It
creates a scrollbar if the length of the window exceeds the length of the screen.
Enables you to specify the location of child objects relative to each other (child A to
the left of child B) or to the parent (aligned to the top of the parent).
Building Layouts with an Adapter
When the content for your layout is dynamic or not pre-determined, you can use a layout that subclassesAdapterView
to populate the layout with views at runtime. A
subclass of the AdapterView
class uses an Adapter
to
bind data to its layout. The Adapter
behaves as a middleman between the data
source and the AdapterView
layout—the Adapter
retrieves the data (from a source such as an array or a database query) and converts each entry
into a view that can be added into the AdapterView
layout.Common layouts backed by an adapter include:
Filling an adapter view with data
You can populate anAdapterView
such as ListView
or
GridView
by binding the AdapterView
instance to an
Adapter
, which retrieves data from an external source and creates a View
that represents each data entry.Android provides several subclasses of
Adapter
that are useful for
retrieving different kinds of data and building views for an AdapterView
. The
two most common adapters are:ArrayAdapter
- Use this adapter when your data source is an array. By default,
ArrayAdapter
creates a view for each array item by callingtoString()
on each item and placing the contents in aTextView
. For example, if you have an array of strings you want to display in aListView
, initialize a newArrayAdapter
using a constructor to specify the layout for each string and the string array:
JavaArrayAdapter<String> adapter = new ArrayAdapter<String>(this,
android.R.layout.simple_list_item_1, myStringArray);
- Your app
Context
- The layout that contains a
TextView
for each string in the array - The string array
setAdapter()
on your ListView
:Java
ListView listView = (ListView) findViewById(R.id.listview);
listView.setAdapter(adapter);
toString()
method for the objects in your array. Or, to create a view for each
item that's something other than a TextView
(for example, if you want an
ImageView
for each array item), extend the ArrayAdapter
class and override getView()
to return the type of view you want for each item.SimpleCursorAdapter
Cursor
. When
using SimpleCursorAdapter
, you must specify a layout to use for each
row in the Cursor
and which columns in the Cursor
should be inserted into which views of the layout. For example, if you want to create a list of
people's names and phone numbers, you can perform a query that returns a Cursor
containing a row for each person and columns for the names and
numbers. You then create a string array specifying which columns from the Cursor
you want in the layout for each result and an integer array specifying the
corresponding views that each column should be placed:
Java
String[] fromColumns = {ContactsContract.Data.DISPLAY_NAME,
ContactsContract.CommonDataKinds.Phone.NUMBER};
int[] toViews = {R.id.display_name, R.id.phone_number};
SimpleCursorAdapter
, pass the layout to use for
each result, the Cursor
containing the results, and these two arrays:
Java
SimpleCursorAdapter adapter = new SimpleCursorAdapter(this, R.layout.person_name_and_number, cursor, fromColumns, toViews, 0); ListView listView = getListView(); listView.setAdapter(adapter);
SimpleCursorAdapter
then creates a view for each row in theCursor
using the provided layout by inserting eachfromColumns
item into the correspondingtoViews
view.
.
notifyDataSetChanged()
. This will
notify the attached view that the data has been changed and it should refresh itself.Handling click events
You can respond to click events on each item in anAdapterView
by
implementing the AdapterView.OnItemClickListener
interface. For example:
Java
// Create a message handling object as an anonymous class. private OnItemClickListener messageClickedHandler = new OnItemClickListener() { public void onItemClick(AdapterView parent, View v, int position, long id) { // Do something in response to the click } }; listView.setOnItemClickListener(messageClickedHandler);
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